Blockout -
Multiplayer Map,
Shopping Centre

Shopping Centre is a blockout of a 'Capture Points' arena shooter map, developed with the 'Lyra' game framework in Unreal Engine 5, and was developed for a university module. There were 3 rounds of playtesting to get the game from the first to last iteration of the game.

Top down map of the level.

Map Details

The map is themed after a futuristic shopping centre and consists of 3 main sections, each containing a control point. There are multiple routes through the level, and elements like launch pads can be utilized for traversal and combat. The map is intended to support around 10-16 players.

Iteration

Throughout the playtest sessions, the map evolved in many ways, a lot was changed an cut from the first draft of the map, and the feedback from the testers was instrumental for my maps maps development. Throughout the process, many areas were altered, added and cut.

Screenshot from the multiplayer level tech area.

Tech Area

The tech area contains a raised ring above the control point, and a subterranean  section which connects to two jets located at the back and come out near the ceiling, which are great for getting the drop on players. In addition to this there are 2 beams located on either side of the control point where players can take cover, and multiple shelves on the floor to break up the space.

Fashion Area

The fashion area of the map contains many shelving and podium elements to break up viewing angles and give players the opportunity to reclaim the capture point. In addition to this there are also raised areas overlooking, which can be accessed by the launchpads or around the sides from spawns.

Screenshot from the multiplayer level fashion area.
Screenshot from the multiplayer level central area.

Central Area

The central area is the primary skirmish spot for players to contest during the duration of the match, players will often meet and fight here while travelling between the two adjacent areas and contains many obstacles, pickups, and weapons to sustain players while they fight. 

The room is divided into two layers giving players multiple different ways to fight it out.